
Liam Haynes
liam.i.haynes@gmail.com
•
763-339-6607
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Fridley, MN
I'm a game developer interested in computer science, physics, and math. On the side, I enjoy playing instruments and biking. I co-created the game studio Lemonite Games, where I lead the team, program, compose music, and more.
Skills
Languages
C
C++
C#
Java
Python
JavaScript
TypeScript
HTML
Lua/Luau
OCaml
GDScript
Game Engines
Godot
Unity
Roblox Studio
Software
Git
Blender
FL Studio
Notion
Cubase
Dorico
Audacity
Adobe Photoshop
Adobe Substance 3D Painter
Education
University of Minnesota Twin Cities, College of Science and Engineering
B.S. Computer Science
B.S. Computational Physics
Math Minor
Expected Graduation: May 2029
Computer Science
Data Structures & Algorithms
Functional Programming
Computer Architecture
Software Design & Development
Directed Research
Mathematics
Calculus I
Calculus II
Multivariable Calculus
Linear Algebra
Differential Equations
Discrete Mathematics
Sequences and Series
Abstract Algebra
Physics
Physics I
Physics II
Physics III
Thermo-dynamics
Projects
Cauldron Carnage
June 2026
An upcoming multiplayer co-op horror game. Features P2P multiplayer synchronization, VOIP integration, physics-based animation and interactivity, advanced potion brewing, and more.
Inferior Design
August 2026
A cozy furniture-rearranging puzzle game with a sinister twist. Implements physics-based furniture movement, a dialogue system, 3D & 2D graphics, and dynamic audio tracks.
Mini Bolf
July 2026
A physics-based puzzle game about golfing with bombs. Features 20+ levels, physics-based gameplay, and music synchronization.
Evaluator
May 2026
A custom functional programming language built using the attribute grammar Silver. Supports abstract data types, recursive functions, type checking, and more.
A Maze Game
May 2026
A small game built for my Algorithms & Data Structures project. Uses C# for efficient A* pathfinding and maze generation algorithms.
Slimy Spelunker
August 2024
A slimy platformer where you control the trajectory of your jumps.